


I KneeData Matchup Calculator: Calculates matchup statistics based on Stage Winrate or Match Winrate. I KneeData Heatmaps: Collection of visualizations of the space that a given character can occupy with an offensive Collision Bubble up to 20 Frames from a grounded state. I KneeData Calculator: Displays a visualization of theory-crafted physics situations and frame-data using various criteria. I KneeData: Has a host of Web Apps and academic SSBM resources: GCC PowerPC Assembly Quick Reference ("Cheat Sheet"): Handy Guide to PowerPC Assembly syntax specifically for the GameCube's programming environment. Gecko Codetype Documentation: Archived List of Gecko Codetypes for GameCube and Wii games. Kadano's Article on SSBM Input Lag on Console and Dolphin/Faster Melee: Contains technical information about various sources of Input Latency in SSBM.
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The GCC Library - GameCube Controller Internals Guide: Guide to the internals of the Nintendo GameCube Controller. The GCC Controller Library: Contains documentation and guides for all of the different versions and revisions of the Nintendo GameCube Controller. The Cutting Room Floor's SSBM Page: An archive of the Unused Content found on the discs of SSBM.ĭoldecomp/melee: WIP decompilation of Super Smash Bros Melee (US). Melee Files: Google Doc containing basic descriptions for the files within SSBM's root filesystem.
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SSBM Data Sheet (1.02): Documentation of numerous memory addresses, variables, ID values, and functions in SSBM NTSC 1.02. Melee Majors: Links to pages and streams of the largest SSBM tournaments around the world. The Melee Library: Has links to unbelievably large plethora of Melee resources, including character-specific resources for every character. Links to External SSBM Resources (Argument Table)Ĭopy and paste an Argument of a particular Link to the to have the Result appear on the actual page.īlippi.gg: A hub with every linked resource one needs to start playing SSBM Online from scratch, as well as many other resources.
